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authorClément Foucault <foucault.clem@gmail.com>2020-05-15 15:29:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-15 16:02:46 +0300
commit0538d00cc23904779183f5ea86d1e83c1c0fe90d (patch)
tree21fa400fbe1c6a6d7dccd0c55b7b6ff5cba77e2d /source/blender/gpu/GPU_draw.h
parent86580c437bb51a5a9c5f7875ad414bd619083886 (diff)
Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is enabled by default). Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA framebuffers.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index e5a6a8ffde8..3fb48292000 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -39,13 +39,6 @@ struct Main;
/* OpenGL drawing functions related to shading. */
-/* Initialize
- * - sets the default Blender opengl state, if in doubt, check
- * the contents of this function
- * - this is called when starting Blender, for opengl rendering. */
-
-void GPU_state_init(void);
-
/* Mipmap settings
* - these will free textures on changes */