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author | Clément Foucault <foucault.clem@gmail.com> | 2020-05-15 15:29:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-05-15 16:02:46 +0300 |
commit | 0538d00cc23904779183f5ea86d1e83c1c0fe90d (patch) | |
tree | 21fa400fbe1c6a6d7dccd0c55b7b6ff5cba77e2d /source/blender/gpu/GPU_draw.h | |
parent | 86580c437bb51a5a9c5f7875ad414bd619083886 (diff) |
Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).
Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index e5a6a8ffde8..3fb48292000 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -39,13 +39,6 @@ struct Main; /* OpenGL drawing functions related to shading. */ -/* Initialize - * - sets the default Blender opengl state, if in doubt, check - * the contents of this function - * - this is called when starting Blender, for opengl rendering. */ - -void GPU_state_init(void); - /* Mipmap settings * - these will free textures on changes */ |