diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/gpu/GPU_draw.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 9bbf46b2a1f..4598ac974c8 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -49,15 +49,12 @@ struct DupliObject; #include "DNA_object_enums.h" -/* OpenGL drawing functions related to shading. These are also - * shared with the game engine, where there were previously - * duplicates of some of these functions. */ +/* OpenGL drawing functions related to shading. */ /* Initialize * - sets the default Blender opengl state, if in doubt, check * the contents of this function - * - this is called when starting Blender, for opengl rendering, - * and for switching back from the game engine for example. */ + * - this is called when starting Blender, for opengl rendering. */ void GPU_state_init(void); @@ -103,14 +100,6 @@ int GPU_default_lights(void); int GPU_scene_object_lights( struct ViewLayer *view_layer, float viewmat[4][4], int ortho); -/* Text render - * - based on moving uv coordinates */ - -void GPU_render_text( - int mode, const char *textstr, int textlen, unsigned int *col, - const float *v_quad[4], const float *uv_quad[4], - int glattrib); - /* Mipmap settings * - these will free textures on changes */ |