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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-11 23:30:59 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-12 00:24:04 +0300 |
commit | 1dc93f90a003e0b8fa723994101a93dd1a41e0fa (patch) | |
tree | 843069e944ab2f2e36c534fa0ce0a2d5d0cf8d22 /source/blender/gpu/GPU_draw.h | |
parent | 1d111cd046b051efe71c6863b1c4a65233c45ac9 (diff) |
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index e26d973142b..613a07dc869 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -86,9 +86,6 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); * - these deal with images bound as opengl textures */ void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h); -int GPU_verify_image( - struct Image *ima, struct ImageUser *iuser, - int textarget, bool compare, bool mipmap, bool is_data); void GPU_create_gl_tex( unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima); |