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author | mano-wii <germano.costa@ig.com.br> | 2019-03-15 22:02:55 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-03-15 23:02:48 +0300 |
commit | 681661dbed121c7b81e9129c57df5eadb03c1009 (patch) | |
tree | 8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/gpu/GPU_draw.h | |
parent | 4510f88d00a721a3d4ad3aa675050723eec2292c (diff) |
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index f9ea9a35084..ce9a20bcf7c 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -99,11 +99,6 @@ void GPU_create_smoke_velocity(struct SmokeModifierData *smd); void GPU_free_unused_buffers(struct Main *bmain); /* utilities */ -void GPU_select_index_set(int index); -void GPU_select_index_get(int index, int *r_col); -int GPU_select_to_index(unsigned int col); -void GPU_select_to_index_array(unsigned int *col, const unsigned int size); - typedef enum eGPUAttrMask { GPU_DEPTH_BUFFER_BIT = (1 << 0), GPU_ENABLE_BIT = (1 << 1), |