diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 18:24:35 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 18:24:35 +0300 |
commit | bfaf7a3eb15e36e69fc00448e6c7fd938a6fa2fa (patch) | |
tree | c068779e2c86d40fad5188670b25da533e675969 /source/blender/gpu/GPU_draw.h | |
parent | a49708a69181b4c15fb2bd58f6721a39a7e9b0e6 (diff) |
OpenGL: stop enabling GL_TEXTURE
Texturing is always enabled in GLSL. Simply use a sampler in the shader.
Replaced gpu_generate_mipmap with glGenerateMipmap since the former just Enabled/Disabled the texture target and called the latter.
Part of T51164
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 7afb4c2b88b..f6bfada7fd8 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -204,7 +204,6 @@ typedef struct GPUStateValues unsigned int is_sample_alpha_to_coverage : 1; unsigned int is_scissor_test : 1; unsigned int is_stencil_test : 1; - unsigned int is_texture_2d : 1; /* GL_DEPTH_BUFFER_BIT */ /* unsigned int is_depth_test : 1; */ |