diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-10-01 02:51:04 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-01 02:51:04 +0300 |
commit | d1b21d1278b3f91643fb52ed67320c064e28a0d4 (patch) | |
tree | 2c9827a1391756aa30f2ef2462cb398fa709e88d /source/blender/gpu/GPU_draw.h | |
parent | 82648a8f919cf42355c3be3d1feabab0c5889508 (diff) |
OpenGL: add support for programmable point size
And enable point sprites always. Fragment shaders can use gl_PointCoord now.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 90b65af87c8..91d436557f0 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -59,6 +59,13 @@ struct DupliObject; void GPU_state_init(void); +/* Programmable point size + * - shaders set their own point size when enabled + * - use glPointSize when disabled */ + +void GPU_enable_program_point_size(void); +void GPU_disable_program_point_size(void); + /* Material drawing * - first the state is initialized by a particular object and * it's materials |