diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 16:53:36 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | fb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch) | |
tree | b81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/gpu/GPU_draw.h | |
parent | 159806140fd33e6ddab951c0f6f180cfbf927d38 (diff) |
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer
need to be around:
* Animated
* Tiles
* Clamp
* Mapping
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 4598ac974c8..2dbb1b1e90c 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -121,11 +121,9 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); * - these deal with images bound as opengl textures */ void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h); -void GPU_update_images_framechange(void); -int GPU_update_image_time(struct Image *ima, double time); int GPU_verify_image( struct Image *ima, struct ImageUser *iuser, - int textarget, int tftile, bool compare, bool mipmap, bool is_data); + int textarget, bool compare, bool mipmap, bool is_data); void GPU_create_gl_tex( unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima); |