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authorDalai Felinto <dfelinto@gmail.com>2018-04-17 16:53:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commitfb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch)
treeb81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/gpu/GPU_draw.h
parent159806140fd33e6ddab951c0f6f180cfbf927d38 (diff)
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 4598ac974c8..2dbb1b1e90c 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -121,11 +121,9 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
-void GPU_update_images_framechange(void);
-int GPU_update_image_time(struct Image *ima, double time);
int GPU_verify_image(
struct Image *ima, struct ImageUser *iuser,
- int textarget, int tftile, bool compare, bool mipmap, bool is_data);
+ int textarget, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);