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author | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
commit | 1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch) | |
tree | c8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/gpu/GPU_extensions.h | |
parent | 9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff) |
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 90b0ac2aee9..686e89b8310 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -91,14 +91,14 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver); /* GPU Texture - always returns unsigned char RGBA textures - if texture with non square dimensions is created, depending on the - graphics card capabilities the texture may actually be stored in a + graphics card capabilities the texture may actually be stored in a larger texture with power of two dimensions. the actual dimensions may be queried with GPU_texture_opengl_width/height. GPU_texture_coord_2f calls glTexCoord2f with the coordinates adjusted for this. - can use reference counting: - - reference counter after GPU_texture_create is 1 - - GPU_texture_ref increases by one - - GPU_texture_free decreases by one, and frees if 0 + - reference counter after GPU_texture_create is 1 + - GPU_texture_ref increases by one + - GPU_texture_free decreases by one, and frees if 0 - if created with from_blender, will not free the texture */ @@ -123,10 +123,10 @@ int GPU_texture_opengl_height(GPUTexture *tex); /* GPU Framebuffer - this is a wrapper for an OpenGL framebuffer object (FBO). in practice - multiple FBO's may be created, to get around limitations on the number + multiple FBO's may be created, to get around limitations on the number of attached textures and the dimension requirements. - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must - be called before rendering to the window framebuffer again */ + be called before rendering to the window framebuffer again */ GPUFrameBuffer *GPU_framebuffer_create(); int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex); |