diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-28 21:03:04 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-28 21:03:04 +0300 |
commit | b6459105b47526cd33851d4e00740fbd9d050ea4 (patch) | |
tree | dedbd4c93fdb22f040f6740f2d13dc6dc4ce19ed /source/blender/gpu/GPU_extensions.h | |
parent | 044f7c5f331209d6f274a7d73a411fbe15746ea3 (diff) |
OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't
do it well, it still needs a 3D view to take the settings from, and
can't run in a separate thread due to OpenGL.
However, it is now rendering to an offscreen buffer which then gets
displayed in the image window. This requires FBO's to be available, so
a fallback creating a new window is still needed. Currently available
from the Render menu in the top header.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index a910ff9c3e7..c2af4e8fcb1 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -48,6 +48,9 @@ typedef struct GPUTexture GPUTexture; struct GPUFrameBuffer; typedef struct GPUFrameBuffer GPUFrameBuffer; +struct GPUOffScreen; +typedef struct GPUOffScreen GPUOffScreen; + struct GPUShader; typedef struct GPUShader GPUShader; @@ -107,6 +110,14 @@ void GPU_framebuffer_free(GPUFrameBuffer *fb); void GPU_framebuffer_restore(); +/* GPU OffScreen + - wrapper around framebuffer and texture for simple offscreen drawing */ + +GPUOffScreen *GPU_offscreen_create(int width, int height); +void GPU_offscreen_free(GPUOffScreen *ofs); +void GPU_offscreen_bind(GPUOffScreen *ofs); +void GPU_offscreen_unbind(GPUOffScreen *ofs); + /* GPU Shader - only for fragment shaders now - must call texture bind before setting a texture as uniform! */ |