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authormano-wii <germano.costa@ig.com.br>2019-03-15 22:02:55 +0300
committermano-wii <germano.costa@ig.com.br>2019-03-15 23:02:48 +0300
commit681661dbed121c7b81e9129c57df5eadb03c1009 (patch)
tree8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/gpu/GPU_extensions.h
parent4510f88d00a721a3d4ad3aa675050723eec2292c (diff)
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 3154119592d..b656bb74d4b 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -42,7 +42,6 @@ int GPU_max_cube_map_size(void);
int GPU_max_ubo_binds(void);
int GPU_max_ubo_size(void);
float GPU_max_line_width(void);
-int GPU_color_depth(void);
void GPU_get_dfdy_factors(float fac[2]);
bool GPU_mip_render_workaround(void);
bool GPU_depth_blitting_workaround(void);