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authormano-wii <germano.costa@ig.com.br>2019-06-05 19:06:11 +0300
committermano-wii <germano.costa@ig.com.br>2019-06-05 19:50:58 +0300
commitce66b22c427defa3db498d2d69ee615b3c913c5f (patch)
tree5b0b947f7c0cd22d100af33c23d3ad60eee2133c /source/blender/gpu/GPU_extensions.h
parentdd81efa4a343ecbb7a208e06ea854ce673e20504 (diff)
Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created. However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary. This solution is limited only to Intel HD 4000 and windows. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D5019
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 8f602bf1398..d0abf671fcd 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -46,6 +46,7 @@ void GPU_get_dfdy_factors(float fac[2]);
bool GPU_mip_render_workaround(void);
bool GPU_depth_blitting_workaround(void);
bool GPU_unused_fb_slot_workaround(void);
+bool GPU_context_local_shaders_workaround(void);
bool GPU_crappy_amd_driver(void);
bool GPU_mem_stats_supported(void);