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authorBenoit Bolsee <benoit.bolsee@online.be>2011-09-09 15:55:38 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2011-09-09 15:55:38 +0400
commit01744abd8187d1566b336bf38033673aa05b6786 (patch)
tree848742d2ce1be126a4b6381aecf03b6c2e9d93b4 /source/blender/gpu/GPU_extensions.h
parent2b33c6b0b27c0a4fee5a1a405e012eb4032bba05 (diff)
GPU: add gpu python module with export_shader() function to export GLSL shader.
shader = gpu.export_shader(scene,material) Returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. The full documentation is under sphinx. Warning: there has been an API between the patch and this commit: uniform['lamp'] and uniform['image'] now return python reference to ID block instead of ID name as before. The X3D exporter that uses this function must be adapted.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index d0c7f9d494f..5a1c0c537c0 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -126,6 +126,7 @@ GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
int GPU_texture_target(GPUTexture *tex);
int GPU_texture_opengl_width(GPUTexture *tex);
int GPU_texture_opengl_height(GPUTexture *tex);
+int GPU_texture_opengl_bindcode(GPUTexture *tex);
/* GPU Framebuffer
- this is a wrapper for an OpenGL framebuffer object (FBO). in practice
@@ -179,6 +180,7 @@ typedef struct GPUVertexAttribs {
int type;
int glindex;
int gltexco;
+ int attribid;
char name[32];
} layer[GPU_MAX_ATTRIB];