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authorDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 04:33:59 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 04:33:59 +0400
commit286c2ca80be4ae46dc220ada2fcc5bf636d5ff49 (patch)
tree91492852f1b0f8d6bc70d8b88113325e218e7f9d /source/blender/gpu/GPU_extensions.h
parentc21627e31b0e82f28e35af51cec681897285ff78 (diff)
Smoke:
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index eba585e8838..e00cab79ce0 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -73,6 +73,7 @@ int GPU_print_error(char *str);
GPUTexture *GPU_texture_create_1D(int w, float *pixels);
GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels);
+GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels);
GPUTexture *GPU_texture_create_depth(int w, int h);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, double time, int mipmap);