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authorCampbell Barton <ideasman42@gmail.com>2012-01-11 13:33:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 13:33:44 +0400
commit535d27eb4923d5582ff16b4016344e8f712608d7 (patch)
tree1df9bf21d704c61978865bb81d17115f28768f88 /source/blender/gpu/GPU_extensions.h
parent51bada696f77de9d7f673884cec9560218654fae (diff)
minor cleanup for string use - no functional changes
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch. - pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 03e169a9512..9fb0dd1ae07 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -167,7 +167,7 @@ void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
int arraysize, float *value);
void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex);
-int GPU_shader_get_attribute(GPUShader *shader, char *name);
+int GPU_shader_get_attribute(GPUShader *shader, const char *name);
/* Vertex attributes for shaders */