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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-21 00:55:48 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-21 00:55:48 +0300
commit8d4a9081cc65ab262448287c2875f534bc76f6aa (patch)
tree41c2ca9ab0f581d4364075ae817a2d219c182bfe /source/blender/gpu/GPU_extensions.h
parent5ddc9ed1dafbbf263fda1bc9e535f48237a44583 (diff)
2.5: WIP commit for WM compositing.
* Drawing code from wm_event_system.c split into separate wm_draw.c file. Now there's 3 different draw methods implemented, not sure what survives or will be added but is useful for debugging. * Draw All: redraws everything each time, for reference. * Draw Overlap All: what the code did before this commit, only draw regions marked for redraw, and anything that overlaps them. * Triple Buffer: copies/retores all area regions into a texture, and blits that before drawing. Menus, brushes, gestures, etc are redrawn always on top of that. Currently "Draw Overlap All" is set hardcoded to be used still. Triple Buffer code is not complete, it doesn't handle window resize yet. Cards that don't support non power of two textures can need quite large textures as well, this could be split into multiple smaller ones.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 66b19449419..7218b6b1328 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -62,8 +62,8 @@ int GPU_print_error(char *str);
- if texture with non square dimensions is created, depending on the
graphics card capabilities the texture may actually be stored in a
larger texture with power of two dimensions. the actual dimensions
- may be querd with GPU_texture_opengl_width/height. GPU_texture_coord_2f
- calls glTexCoord2f with the coordinates adjust for this.
+ may be queried with GPU_texture_opengl_width/height. GPU_texture_coord_2f
+ calls glTexCoord2f with the coordinates adjusted for this.
- can use reference counting:
- reference counter after GPU_texture_create is 1
- GPU_texture_ref increases by one