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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-07 13:20:15 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-07 13:31:22 +0300 |
commit | 83adc544382689217e19564fd5f2dd62160956cb (patch) | |
tree | 1026a590c1079b4907a6cab43e2c5759339c4350 /source/blender/gpu/GPU_extensions.h | |
parent | aeb8e81f2741aabc95d14bce7a83cef45481959c (diff) |
Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).
This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.
This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.
Implemented Features
--------------------
* Clay Render Engine, following the new API, to be used as reference for
future engines
* A more complete Matcap customization with more options
* Per-Collection render engine settings
* New Ground Truth AO - not enabled
Missing Features
----------------
* Finish object edit mode
- Fix shaders to use new matrix
- Fix artifacts when edge does off screen
- Fix depth issue
- Selection sillhouette
- Mesh wires
- Use mesh normals (for higher quality matcap)
- Non-Mesh objects drawing
- Widget drawing
- Performance issues
* Finish mesh edit mode
- Derived-Mesh-less edit mode API (mesh_rende.c)
* General edit mode
- Per-collection edit mode settings
* General engines
- Per-collection engine settings
(they are their, but they still need to be flushed by depsgraph, and
used by the drawing code)
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 31ad8243c4b..ff00a83d00b 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -53,6 +53,8 @@ int GPU_max_textures(void); float GPU_max_texture_anisotropy(void); int GPU_max_color_texture_samples(void); int GPU_max_cube_map_size(void); +int GPU_max_ubo_binds(void); +int GPU_max_ubo_size(void); int GPU_color_depth(void); void GPU_get_dfdy_factors(float fac[2]); |