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authorMike Erwin <significant.bit@gmail.com>2017-05-18 22:25:03 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-19 01:30:23 +0300
commit7823957455fbdd0cc982a840b148dfbdc345f948 (patch)
treef90972b192096018490ab9ce1a4f8556b1fd28d1 /source/blender/gpu/GPU_extensions.h
parent8cb3c7bdecd8f23925ca3d9c4bca3c8643f6d12f (diff)
remove GPU_geometry_shader_support, instanced_drawing_support queries
These are always supported now - instancing as of GL 3.1 - geometry shaders as of GL 3.2 The change to rna_scene.c could use some cleanup, since we don't really need a runtime query function.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 72376ebd99b..2c92f7a2e5b 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -43,8 +43,6 @@ void GPU_extensions_disable(void);
bool GPU_legacy_support(void);
bool GPU_full_non_power_of_two_support(void);
bool GPU_bicubic_bump_support(void);
-bool GPU_geometry_shader_support(void);
-bool GPU_instanced_drawing_support(void);
int GPU_max_texture_size(void);
int GPU_max_textures(void);