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author | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:29:42 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:40:44 +0300 |
commit | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (patch) | |
tree | bb5c80313a0a2de4f11d83f84a7ccca5acd96b30 /source/blender/gpu/GPU_extensions.h | |
parent | 722ddaaccd089457d40f4be01c891a91f707c597 (diff) |
cleanup: use spaces for alignment
while studying GPU lib
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 401711e84e5..c006540ddf4 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -72,26 +72,26 @@ void GPU_code_generate_glsl_lib(void); /* GPU Types */ typedef enum GPUDeviceType { - GPU_DEVICE_NVIDIA = (1<<0), - GPU_DEVICE_ATI = (1<<1), - GPU_DEVICE_INTEL = (1<<2), - GPU_DEVICE_SOFTWARE = (1<<3), - GPU_DEVICE_UNKNOWN = (1<<4), - GPU_DEVICE_ANY = (0xff) + GPU_DEVICE_NVIDIA = (1<<0), + GPU_DEVICE_ATI = (1<<1), + GPU_DEVICE_INTEL = (1<<2), + GPU_DEVICE_SOFTWARE = (1<<3), + GPU_DEVICE_UNKNOWN = (1<<4), + GPU_DEVICE_ANY = (0xff) } GPUDeviceType; typedef enum GPUOSType { - GPU_OS_WIN = (1<<8), - GPU_OS_MAC = (1<<9), - GPU_OS_UNIX = (1<<10), - GPU_OS_ANY = (0xff00) + GPU_OS_WIN = (1<<8), + GPU_OS_MAC = (1<<9), + GPU_OS_UNIX = (1<<10), + GPU_OS_ANY = (0xff00) } GPUOSType; typedef enum GPUDriverType { - GPU_DRIVER_OFFICIAL = (1<<16), + GPU_DRIVER_OFFICIAL = (1<<16), GPU_DRIVER_OPENSOURCE = (1<<17), - GPU_DRIVER_SOFTWARE = (1<<18), - GPU_DRIVER_ANY = (0xff0000) + GPU_DRIVER_SOFTWARE = (1<<18), + GPU_DRIVER_ANY = (0xff0000) } GPUDriverType; bool GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver); @@ -204,8 +204,8 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name); /* Builtin/Non-generated shaders */ typedef enum GPUBuiltinShader { - GPU_SHADER_VSM_STORE = (1<<0), - GPU_SHADER_SEP_GAUSSIAN_BLUR = (1<<1), + GPU_SHADER_VSM_STORE = (1<<0), + GPU_SHADER_SEP_GAUSSIAN_BLUR = (1<<1), } GPUBuiltinShader; GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader); @@ -215,7 +215,7 @@ void GPU_shader_free_builtin_shaders(void); /* Vertex attributes for shaders */ -#define GPU_MAX_ATTRIB 32 +#define GPU_MAX_ATTRIB 32 typedef struct GPUVertexAttribs { struct { |