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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-12 22:17:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-12 22:17:28 +0400 |
commit | a7de5fc19153b36782e2bd4348e43225ba2eb22c (patch) | |
tree | 4a34c61fc2124bbde6045d6d26e01150a59895e6 /source/blender/gpu/GPU_extensions.h | |
parent | ceb9dfbdacb15829bdd82202afdc64a33a9c3c68 (diff) |
Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 8bf923a5679..d0c7f9d494f 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -178,6 +178,7 @@ typedef struct GPUVertexAttribs { struct { int type; int glindex; + int gltexco; char name[32]; } layer[GPU_MAX_ATTRIB]; |