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author | Dalai Felinto <dfelinto@gmail.com> | 2015-10-20 06:03:00 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2015-10-20 06:15:03 +0300 |
commit | 0173116117858ae60fb33bf37707278f1721f980 (patch) | |
tree | e8f03ef25ebaec1fd63ebc0ec75c13e1f69a302c /source/blender/gpu/GPU_extensions.h | |
parent | 70dfb6130042cea53956c2044d409a55fb814d2f (diff) |
New function to draw offscreen, and related API changes
This expose the capability of handling offscreen drawing. The initial
support lays the barebones for addons to work with framebuffer objects
and implement 3d viewport offscreen drawing. This can be used by script
writers to make fisheye lens preview, head mounted display support, ...
The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html
Review and many changes by Campbell Barton (thank you :)
https://developer.blender.org/D1533
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 2dadd38f432..685ae59c47b 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -188,6 +188,7 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore); void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels); int GPU_offscreen_width(const GPUOffScreen *ofs); int GPU_offscreen_height(const GPUOffScreen *ofs); +int GPU_offscreen_color_texture(const GPUOffScreen *ofs); /* Builtin/Non-generated shaders */ typedef enum GPUProgramType { |