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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2020-12-11 07:18:24 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 01:01:53 +0300
commit9db3d1951da15254efbbcf028176facb78118ec1 (patch)
tree2cdc94f9143d3df00f2541263cb25369dff2679f /source/blender/gpu/GPU_framebuffer.h
parent1d3b92bdeabc4a556372603c548155fad1e87be0 (diff)
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index c0f91756bf6..726dcbf0174 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -209,6 +209,10 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
void (*callback)(void *userData, int level),
void *userData);
+void GPU_framebuffer_push(GPUFrameBuffer *fb);
+GPUFrameBuffer *GPU_framebuffer_pop(void);
+uint GPU_framebuffer_stack_level_get(void);
+
/* GPU OffScreen
* - wrapper around frame-buffer and texture for simple off-screen drawing
*/