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authorClément Foucault <foucault.clem@gmail.com>2020-09-03 22:52:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitdb21c12abedd7606a3aaf50f70e506a24d9f0e7a (patch)
tree31b928b9a14f8b801a1d792c5dcd1825855b30b7 /source/blender/gpu/GPU_framebuffer.h
parent22a84a673a9fd9942b54a584cbbbab5d0861cbd5 (diff)
GPUFramebuffer: Encapsulate single attachement clear
This is in preparation of using it to clear single texture. Also includes minor cleanups about not using tex target in assert and adding enum operators.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index aca7156fa5b..f4599ac44bb 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -32,6 +32,14 @@
#include "GPU_texture.h"
+typedef enum eGPUFrameBufferBits {
+ GPU_COLOR_BIT = (1 << 0),
+ GPU_DEPTH_BIT = (1 << 1),
+ GPU_STENCIL_BIT = (1 << 2),
+} eGPUFrameBufferBits;
+
+ENUM_OPERATORS(eGPUFrameBufferBits)
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -41,12 +49,6 @@ typedef struct GPUAttachment {
int layer, mip;
} GPUAttachment;
-typedef enum eGPUFrameBufferBits {
- GPU_COLOR_BIT = (1 << 0),
- GPU_DEPTH_BIT = (1 << 1),
- GPU_STENCIL_BIT = (1 << 2),
-} eGPUFrameBufferBits;
-
typedef enum eGPUBackBuffer {
GPU_BACKBUFFER_LEFT = 0,
GPU_BACKBUFFER_RIGHT,