diff options
author | Campbell Barton <campbell@blender.org> | 2022-06-29 02:40:16 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-06-29 02:40:16 +0300 |
commit | 45645936e91a8379b19f4fbe02732780dc6f60c1 (patch) | |
tree | d688e97e2bfd65051fbf9ca90af57ea6dbb0d7d4 /source/blender/gpu/GPU_framebuffer.h | |
parent | c0e453233132ac0b1c217191c645bc01ea726400 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r-- | source/blender/gpu/GPU_framebuffer.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index 6eb51c200f1..70ec7c19e7c 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -66,19 +66,19 @@ typedef struct GPULoadStore { /* Load store config array (load_store_actions) matches attachment structure of * GPU_framebuffer_config_array. This allows us to explicitly specify whether attachment data needs * to be loaded and stored on a per-attachment basis. This enables a number of bandwidth - * optimisations: + * optimizations: * - No need to load contents if subsequent work is over-writing every pixel. * - No need to store attachments whose contents are not used beyond this pass e.g. depth buffer. - * - State can be customised at bind-time rather than applying to the framebuffer object as a + * - State can be customized at bind-time rather than applying to the frame-buffer object as a * whole. * * Example: * \code{.c} * GPU_framebuffer_bind_loadstore(&fb, { * {GPU_LOADACTION_LOAD, GPU_STOREACTION_DONT_CARE} // must be depth buffer - * {GPU_LOADACTION_LOAD, GPU_STOREACTION_STORE}, // Colour attachment 0 - * {GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, // Colour attachment 1 - * {GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE} // Colour attachment 2 + * {GPU_LOADACTION_LOAD, GPU_STOREACTION_STORE}, // Color attachment 0 + * {GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, // Color attachment 1 + * {GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE} // Color attachment 2 * }) * \encode */ |