diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:15:43 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:16:03 +0300 |
commit | 2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch) | |
tree | e53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/GPU_framebuffer.h | |
parent | 14d947dcadea7c9debe6c8a078a571eba6cb828c (diff) |
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r-- | source/blender/gpu/GPU_framebuffer.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index 3f01d5167b4..3e52ff34814 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -43,11 +43,11 @@ typedef struct GPUAttachment { int mip, layer; } GPUAttachment; -typedef enum GPUFrameBufferBits { +typedef enum eGPUFrameBufferBits { GPU_COLOR_BIT = (1 << 0), GPU_DEPTH_BIT = (1 << 1), GPU_STENCIL_BIT = (1 << 2), -} GPUFrameBufferBits; +} eGPUFrameBufferBits; typedef struct GPUFrameBuffer GPUFrameBuffer; typedef struct GPUOffScreen GPUOffScreen; @@ -140,7 +140,7 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *confi void GPU_framebuffer_viewport_set(GPUFrameBuffer *fb, int x, int y, int w, int h); void GPU_framebuffer_clear( - GPUFrameBuffer *fb, GPUFrameBufferBits buffers, + GPUFrameBuffer *fb, eGPUFrameBufferBits buffers, const float clear_col[4], float clear_depth, unsigned int clear_stencil); #define GPU_framebuffer_clear_color(fb, col) \ @@ -168,7 +168,7 @@ void GPU_framebuffer_read_color( void GPU_framebuffer_blit( GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer *fb_write, int write_slot, - GPUFrameBufferBits blit_buffers); + eGPUFrameBufferBits blit_buffers); void GPU_framebuffer_recursive_downsample( GPUFrameBuffer *fb, int max_lvl, @@ -195,7 +195,7 @@ void GPU_offscreen_viewport_data_get( GPUFrameBuffer **r_fb, struct GPUTexture **r_color, struct GPUTexture **r_depth); void GPU_clear_color(float red, float green, float blue, float alpha); -void GPU_clear(GPUFrameBufferBits flags); +void GPU_clear(eGPUFrameBufferBits flags); #ifdef __cplusplus } |