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author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 01:36:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 18:23:55 +0300 |
commit | f30a2a786214c4ef08612486c227add0bb6bf35b (patch) | |
tree | c12d720ce8b4f3c3b5888fda471e6d77df8fa1b2 /source/blender/gpu/GPU_framebuffer.h | |
parent | 0260fad9ba41c3a714df9b39e6e6d171b143cf41 (diff) |
GPUFramebuffer: Add possibility to blit stencil buffer.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r-- | source/blender/gpu/GPU_framebuffer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index a079d12b469..705ef1997c1 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -73,7 +73,7 @@ void GPU_framebuffer_blur( void GPU_framebuffer_blit( GPUFrameBuffer *fb_read, int read_slot, - GPUFrameBuffer *fb_write, int write_slot, bool use_depth); + GPUFrameBuffer *fb_write, int write_slot, bool use_depth, bool use_stencil); void GPU_framebuffer_recursive_downsample( GPUFrameBuffer *fb, struct GPUTexture *tex, int num_iter, |