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authorClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:47 +0300
commit1810b1e4c88191e3578518e12f9f3d318e08dc60 (patch)
treeae868919ad9d4bfd32867ebef1088eb24cefa683 /source/blender/gpu/GPU_framebuffer.h
parentb37954d03c5de2b131a35fbb4088e8dbf3f4ba2f (diff)
GL: Framebuffer: Add support for empty framebuffer (no attachments)
This allows to reduce the memory footprint of very large framebuffers if there is no need for any attachment.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 70ec7c19e7c..bdb384c16f1 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -189,6 +189,12 @@ void GPU_framebuffer_texture_layer_attach(
void GPU_framebuffer_texture_cubeface_attach(
GPUFrameBuffer *fb, GPUTexture *tex, int slot, int face, int mip);
+/**
+ * Default size is used if the framebuffer contains no attachments.
+ * It needs to be re-specified each time an attachment is added.
+ */
+void GPU_framebuffer_default_size(GPUFrameBuffer *gpu_fb, int width, int height);
+
/* Frame-buffer operations. */
/**