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authorClément Foucault <foucault.clem@gmail.com>2018-01-03 15:15:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-04 12:43:54 +0300
commitc79216d77df77e10f7ee3fed17836c77eb29da54 (patch)
treefbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/gpu/GPU_framebuffer.h
parent6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff)
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 705ef1997c1..c58d98c201e 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -83,7 +83,7 @@ void GPU_framebuffer_recursive_downsample(
* - wrapper around framebuffer and texture for simple offscreen drawing
* - changes size if graphics card can't support it */
-GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_out[256]);
+GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high_bitdepth, char err_out[256]);
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);