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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/GPU_framebuffer.h
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/GPU_framebuffer.h')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index c0391d96e06..be55cd7af2d 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -54,10 +54,8 @@ typedef enum eGPUBackBuffer {
GPU_BACKBUFFER_RIGHT,
} eGPUBackBuffer;
-/** Opaque pointer hiding blender::gpu::FrameBuffer. */
-typedef struct GPUFrameBuffer {
- void *dummy;
-} GPUFrameBuffer;
+/** Opaque type hiding blender::gpu::FrameBuffer. */
+typedef struct GPUFrameBuffer GPUFrameBuffer;
typedef struct GPUOffScreen GPUOffScreen;