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author | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:35:14 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:38:05 +0300 |
commit | baca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch) | |
tree | bb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/gpu/GPU_immediate.h | |
parent | 31705201dddebf7e3be5c4533b89f380aad1ede1 (diff) | |
parent | 2930d4fcea405985f2212c5f28c061af7c4849f8 (diff) |
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 41d4f5d28d3..6057770d2d9 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -29,7 +29,6 @@ #include "GPU_immediate_util.h" #include "GPU_primitive.h" #include "GPU_shader.h" -#include "GPU_shader_interface.h" #include "GPU_texture.h" #include "GPU_vertex_format.h" @@ -103,13 +102,11 @@ void immVertex2iv(uint attr_id, const int data[2]); /* Provide uniform values that don't change for the entire draw call. */ void immUniform1i(const char *name, int x); -void immUniform4iv(const char *name, const int data[4]); void immUniform1f(const char *name, float x); void immUniform2f(const char *name, float x, float y); void immUniform2fv(const char *name, const float data[2]); void immUniform3f(const char *name, float x, float y, float z); void immUniform3fv(const char *name, const float data[3]); -void immUniformArray3fv(const char *name, const float *data, int count); void immUniform4f(const char *name, float x, float y, float z, float w); void immUniform4fv(const char *name, const float data[4]); void immUniformArray4fv(const char *bare_name, const float *data, int count); |