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authorMike Erwin <significant.bit@gmail.com>2016-09-15 19:41:28 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-15 19:41:28 +0300
commit5eddb8051382aa4406f6fb33b3eb0f748c6d1911 (patch)
tree186c1783c89e23d7f6cf4d42055ecd8c34c169fb /source/blender/gpu/GPU_immediate.h
parent39f7a8117692da3a6645ccb7ae2080077f9e5980 (diff)
Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 8b882751aca..7c4b1614f37 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -31,3 +31,8 @@
#pragma once
#include "gawain/immediate.h"
+#include "GPU_shader.h"
+
+/* Extend immBindProgram to use Blender’s library of built-in shader programs.
+ * Use immUnbindProgram() when done. */
+void immBindBuiltinProgram(GPUBuiltinShader);