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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | c5862e0a06b75767fd863673c54aab54f27d1872 (patch) | |
tree | 859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/GPU_immediate.h | |
parent | 024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff) |
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 30a6020f74a..a8e5e9d0e04 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -47,9 +47,10 @@ void immBegin(GPUPrimType, uint vertex_len); void immBeginAtMost(GPUPrimType, uint max_vertex_len); void immEnd(void); /* finishes and draws. */ -/* ImmBegin a batch, then use standard immFunctions as usual. */ -/* ImmEnd will finalize the batch instead of drawing. */ -/* Then you can draw it as many times as you like! Partially replaces the need for display lists. */ +/* immBegin a batch, then use standard immFunctions as usual. */ +/* immEnd will finalize the batch instead of drawing. */ +/* Then you can draw it as many times as you like! + * Partially replaces the need for display lists. */ GPUBatch *immBeginBatch(GPUPrimType, uint vertex_len); GPUBatch *immBeginBatchAtMost(GPUPrimType, uint vertex_len); |