diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-17 04:20:43 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 04:43:51 +0300 |
commit | 99b424334d21fde412cf7bf49a877a1715ff7848 (patch) | |
tree | b459a7340167b58292db033f63fb78dcda8ec9a9 /source/blender/gpu/GPU_immediate.h | |
parent | 5b4a862f834eef798762660a73c6ae9881368460 (diff) |
GPU: Add immBindTexture and immBindTextureSampler
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index d1db1d5f3e7..698c4585d20 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -31,6 +31,7 @@ #include "GPU_primitive.h" #include "GPU_shader.h" #include "GPU_shader_interface.h" +#include "GPU_texture.h" #include "GPU_vertex_format.h" #ifdef __cplusplus @@ -115,6 +116,9 @@ void immUniform4fv(const char *name, const float data[4]); void immUniformArray4fv(const char *bare_name, const float *data, int count); void immUniformMatrix4fv(const char *name, const float data[4][4]); +void immBindTexture(const char *name, GPUTexture *tex); +void immBindTextureSampler(const char *name, GPUTexture *tex, eGPUSamplerState state); + /* Convenience functions for setting "uniform vec4 color". */ /* The rgb functions have implicit alpha = 1.0. */ void immUniformColor4f(float r, float g, float b, float a); |