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authorClément Foucault <foucault.clem@gmail.com>2020-08-20 13:26:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-20 17:11:14 +0300
commit14fcd46ca7e569c1da11d0e4a02d12975226f91a (patch)
treedaf70bf0b45a2f2a04806a109b31705f0773f294 /source/blender/gpu/GPU_immediate.h
parent5e65498e3d16228aebb2c668805280ba78f0b538 (diff)
GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 41d4f5d28d3..a6f3dfb7868 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -103,13 +103,11 @@ void immVertex2iv(uint attr_id, const int data[2]);
/* Provide uniform values that don't change for the entire draw call. */
void immUniform1i(const char *name, int x);
-void immUniform4iv(const char *name, const int data[4]);
void immUniform1f(const char *name, float x);
void immUniform2f(const char *name, float x, float y);
void immUniform2fv(const char *name, const float data[2]);
void immUniform3f(const char *name, float x, float y, float z);
void immUniform3fv(const char *name, const float data[3]);
-void immUniformArray3fv(const char *name, const float *data, int count);
void immUniform4f(const char *name, float x, float y, float z, float w);
void immUniform4fv(const char *name, const float data[4]);
void immUniformArray4fv(const char *bare_name, const float *data, int count);