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authorBastien Montagne <montagne29@wanadoo.fr>2017-04-05 11:59:46 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-04-05 12:01:27 +0300
commit1f6037c887863e67a5a8b211738e04fd6dce16ad (patch)
tree5d9df251301736cb3b0038b9e08fb9ae45ebaac3 /source/blender/gpu/GPU_immediate.h
parent2f700b828049fe5b2d1d0f3d4bc24f37de59e1a2 (diff)
Fix T50976: Blender UI problems with certain theme files.
Core of the issue was that some of our Theme colors are RGB-only, but were loaded as RGBA. Note that tracking all possible cases is pretty impossible, so we'll have to tackle those as they get reported am afraid.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 35964a81030..28522da5f28 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -47,6 +47,7 @@ void immBindBuiltinProgram(GPUBuiltinShader shader_id);
* Extend immUniformColor to take Blender's themes
*/
void immUniformThemeColor(int color_id);
+void immUniformThemeColor3(int color_id);
void immUniformThemeColorShade(int color_id, int offset);
void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);