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authorMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
commit4452bea2f170ec7fe48c223c8c499f1eb9b5356c (patch)
tree28dcc9ac042fcce5c77f3c60b4ce8af8677fa4a8 /source/blender/gpu/GPU_immediate.h
parentb4e8dc8c82dfcae60f33e39684272867745a8af2 (diff)
move Gawain library to intern
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly. Tested on Mac, time to push and test on Windows. Todo: some CMake magic to make it easy to #include "gawain/some_header.h" from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 4a0840e22c0..35964a81030 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -30,8 +30,13 @@
#pragma once
-#include "gawain/immediate.h"
-#include "gawain/imm_util.h"
+#include "../../../intern/gawain/gawain/immediate.h"
+#include "../../../intern/gawain/gawain/imm_util.h"
+
+// TODO: CMake magic to do this:
+// #include "gawain/immediate.h"
+// #include "gawain/imm_util.h"
+
#include "GPU_shader.h"
/* Extend immBindProgram to use Blender’s library of built-in shader programs.