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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:45:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitc5862e0a06b75767fd863673c54aab54f27d1872 (patch)
tree859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/GPU_immediate.h
parent024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff)
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 30a6020f74a..a8e5e9d0e04 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -47,9 +47,10 @@ void immBegin(GPUPrimType, uint vertex_len);
void immBeginAtMost(GPUPrimType, uint max_vertex_len);
void immEnd(void); /* finishes and draws. */
-/* ImmBegin a batch, then use standard immFunctions as usual. */
-/* ImmEnd will finalize the batch instead of drawing. */
-/* Then you can draw it as many times as you like! Partially replaces the need for display lists. */
+/* immBegin a batch, then use standard immFunctions as usual. */
+/* immEnd will finalize the batch instead of drawing. */
+/* Then you can draw it as many times as you like!
+ * Partially replaces the need for display lists. */
GPUBatch *immBeginBatch(GPUPrimType, uint vertex_len);
GPUBatch *immBeginBatchAtMost(GPUPrimType, uint vertex_len);