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authorMike Erwin <significant.bit@gmail.com>2016-12-14 00:45:59 +0300
committerMike Erwin <significant.bit@gmail.com>2016-12-14 00:45:59 +0300
commit1e21b8dc1b26e985385717491cb557fd2e80a7ae (patch)
tree90257c731ce40d246d925ed40df997cacf4e7d59 /source/blender/gpu/GPU_immediate.h
parent0fa887ae35d50e0941df47a01bac457c6109e65a (diff)
OpenGL: another way to set uniform theme color
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 0cb9d7929c9..f601d062d48 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -45,3 +45,4 @@ void immUniformThemeColor(int color_id);
void immUniformThemeColorShade(int color_id, int offset);
void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);
+void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);