Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-08-08 04:30:02 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-08 04:30:02 +0300
commit8e99eec0260f58fdb86713c96582aa84f6252eac (patch)
tree3c5a072e71d36da4063afe7848e4cdfa0596dd65 /source/blender/gpu/GPU_immediate.h
parent11ffbfb36a94d2a461219e338a6213300b69712d (diff)
Gawain: immediate mode set uniforms for active program
Start simple with vec4 uniforms. Add more later.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index c48abbb6388..1373faa236b 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -58,6 +58,9 @@ extern PER_THREAD VertexFormat immVertexFormat; // so we don't have to copy or p
void immInit(void);
void immDestroy(void);
+void immBindProgram(GLuint program);
+void immUnbindProgram(void);
+
void immBegin(GLenum primitive, unsigned vertex_ct);
void immEnd(void);
@@ -73,3 +76,6 @@ void immEndVertex(void); // and move on to the next vertex
// provide 2D or 3D attribute value and end the current vertex, similar to glVertex:
void immVertex2f(unsigned attrib_id, float x, float y);
void immVertex3f(unsigned attrib_id, float x, float y, float z);
+
+// provide values that don't change for the entire draw call
+void immUniform4f(const char* name, float x, float y, float z, float w);