diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/gpu/GPU_immediate.h | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index c5892886825..a756687b557 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -27,7 +27,7 @@ /** \file blender/gpu/GPU_immediate.h * \ingroup gpu * - * Gawain immediate mode work-alike + * GPU immediate mode work-alike */ #ifndef __GPU_IMMEDIATE_H__ @@ -40,20 +40,20 @@ #include "GPU_immediate_util.h" #include "GPU_shader.h" -Gwn_VertFormat* immVertexFormat(void); /* returns a cleared vertex format, ready for add_attrib. */ +GPUVertFormat* immVertexFormat(void); /* returns a cleared vertex format, ready for add_attrib. */ -void immBindProgram(uint32_t program, const Gwn_ShaderInterface*); /* every immBegin must have a program bound first. */ +void immBindProgram(uint32_t program, const GPUShaderInterface*); /* every immBegin must have a program bound first. */ void immUnbindProgram(void); /* call after your last immEnd, or before binding another program. */ -void immBegin(Gwn_PrimType, uint vertex_len); /* must supply exactly vertex_len vertices. */ -void immBeginAtMost(Gwn_PrimType, uint max_vertex_len); /* can supply fewer vertices. */ +void immBegin(GPUPrimType, uint vertex_len); /* must supply exactly vertex_len vertices. */ +void immBeginAtMost(GPUPrimType, uint max_vertex_len); /* can supply fewer vertices. */ void immEnd(void); /* finishes and draws. */ /* ImmBegin a batch, then use standard immFunctions as usual. */ /* ImmEnd will finalize the batch instead of drawing. */ /* Then you can draw it as many times as you like! Partially replaces the need for display lists. */ -Gwn_Batch* immBeginBatch(Gwn_PrimType, uint vertex_len); -Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType, uint vertex_len); +GPUBatch* immBeginBatch(GPUPrimType, uint vertex_len); +GPUBatch* immBeginBatchAtMost(GPUPrimType, uint vertex_len); /* Provide attribute values that can change per vertex. */ /* First vertex after immBegin must have all its attributes specified. */ |