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author | Mike Erwin <significant.bit@gmail.com> | 2016-08-07 00:32:19 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-08-07 08:05:49 +0300 |
commit | a55c5dbcc4b2ad7bd64386819681bcf1ac722a5b (patch) | |
tree | 5ae7ab0ea3ffda3214ecc7798462a1c7c26a3fdd /source/blender/gpu/GPU_immediate.h | |
parent | 3eae585791fb15db6cc0a081b30bb6a78b4f82bf (diff) |
Gawain: flesh out immediate mode
More ways to send values via immAttrib:
2D float vectors
3 & 4 component ubytes (for colors mostly)
New immVertex functions that act more like familiar glVertex. We’ll
find a balance between making this API convenient and keeping it small.
2f and 3f are enough for now.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index aeed133645c..c48abbb6388 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -62,6 +62,14 @@ void immBegin(GLenum primitive, unsigned vertex_ct); void immEnd(void); void immAttrib1f(unsigned attrib_id, float x); +void immAttrib2f(unsigned attrib_id, float x, float y); void immAttrib3f(unsigned attrib_id, float x, float y, float z); +void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b); +void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a); + void immEndVertex(void); // and move on to the next vertex + +// provide 2D or 3D attribute value and end the current vertex, similar to glVertex: +void immVertex2f(unsigned attrib_id, float x, float y); +void immVertex3f(unsigned attrib_id, float x, float y, float z); |