diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-08-20 22:09:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-08-20 22:09:32 +0300 |
commit | eb717ee9794a0e3c217f7e6f32904a115fc6e9e1 (patch) | |
tree | 83ac32c64bdafd3fb8e722e52989742b4366fdb9 /source/blender/gpu/GPU_immediate.h | |
parent | 1e6b3ef1a1e257741fb4c982a1cb4854d49a1713 (diff) |
Gawain: more immediate mode functions
Scanned Blender code for commonly used glVertex, glColor functions.
Implemented immVertex, immAttrib versions of these to ease transition
away from legacy OpenGL.
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 7c2b35c29f1..08362c35845 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -69,9 +69,15 @@ void immEnd(void); void immAttrib1f(unsigned attrib_id, float x); void immAttrib2f(unsigned attrib_id, float x, float y); void immAttrib3f(unsigned attrib_id, float x, float y, float z); +void immAttrib4f(unsigned attrib_id, float x, float y, float z, float w); + +void immAttrib3fv(unsigned attrib_id, const float data[3]); +void immAttrib4fv(unsigned attrib_id, const float data[4]); void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b); void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +void immAttrib3ubv(unsigned attrib_id, const unsigned char data[4]); void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4]); void immEndVertex(void); // and move on to the next vertex @@ -79,6 +85,8 @@ void immEndVertex(void); // and move on to the next vertex // provide 2D or 3D attribute value and end the current vertex, similar to glVertex: void immVertex2f(unsigned attrib_id, float x, float y); void immVertex3f(unsigned attrib_id, float x, float y, float z); + +void immVertex2fv(unsigned attrib_id, const float data[2]); void immVertex3fv(unsigned attrib_id, const float data[3]); // provide values that don't change for the entire draw call |