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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/GPU_immediate_util.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/GPU_immediate_util.h')
-rw-r--r--source/blender/gpu/GPU_immediate_util.h37
1 files changed, 21 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h
index 50d20c753a3..370c576006f 100644
--- a/source/blender/gpu/GPU_immediate_util.h
+++ b/source/blender/gpu/GPU_immediate_util.h
@@ -30,16 +30,20 @@ void immRecti(uint pos, int x1, int y1, int x2, int y2);
/* Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GPU_PRIM_TRIS. */
void immRectf_fast(uint pos, float x1, float y1, float x2, float y2);
-void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
-void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
+void immRectf_fast_with_color(
+ uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
+void immRecti_fast_with_color(
+ uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
void imm_cpack(uint x);
void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
-void imm_draw_circle_wire_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
-void imm_draw_circle_fill_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
+void imm_draw_circle_wire_aspect_2d(
+ uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
+void imm_draw_circle_fill_aspect_2d(
+ uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
/* use this version when GPUVertFormat has a vec3 position */
void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments);
@@ -47,12 +51,16 @@ void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegm
/* same as 'imm_draw_disk_partial_fill_2d', except it draws a wire arc. */
void imm_draw_circle_partial_wire_2d(
- uint pos, float x, float y,
- float radius, int nsegments, float start, float sweep);
+ uint pos, float x, float y, float radius, int nsegments, float start, float sweep);
-void imm_draw_disk_partial_fill_2d(
- uint pos, float x, float y,
- float radius_inner, float radius_outer, int nsegments, float start, float sweep);
+void imm_draw_disk_partial_fill_2d(uint pos,
+ float x,
+ float y,
+ float radius_inner,
+ float radius_outer,
+ int nsegments,
+ float start,
+ float sweep);
void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2);
void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2);
@@ -63,13 +71,10 @@ void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]);
void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]);
void imm_draw_cylinder_fill_normal_3d(
- uint pos, uint nor, float base, float top, float height,
- int slices, int stacks);
+ uint pos, uint nor, float base, float top, float height, int slices, int stacks);
void imm_draw_cylinder_wire_3d(
- uint pos, float base, float top, float height,
- int slices, int stacks);
+ uint pos, float base, float top, float height, int slices, int stacks);
void imm_draw_cylinder_fill_3d(
- uint pos, float base, float top, float height,
- int slices, int stacks);
+ uint pos, float base, float top, float height, int slices, int stacks);
-#endif /* __GPU_IMMEDIATE_UTIL_H__ */
+#endif /* __GPU_IMMEDIATE_UTIL_H__ */