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authorCampbell Barton <ideasman42@gmail.com>2017-04-05 11:30:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-05 11:43:59 +0300
commita4fac21fc5a2e5e3c816884da6499f931dfe6dd1 (patch)
tree4b99909176b694a7d6985f94f5a724ddb60a6bf5 /source/blender/gpu/GPU_immediate_util.h
parente9bb018a4aea1b4aeb692cdadce158496a270e32 (diff)
Cleanup: Move imm_draw utils into own file
These were in BIF_glutil which is documented to be removed, so best not define new API's there.
Diffstat (limited to 'source/blender/gpu/GPU_immediate_util.h')
-rw-r--r--source/blender/gpu/GPU_immediate_util.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h
new file mode 100644
index 00000000000..77c5701480b
--- /dev/null
+++ b/source/blender/gpu/GPU_immediate_util.h
@@ -0,0 +1,59 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_immediate_util.h
+ * \ingroup gpu
+ *
+ * Utility drawing functions (rough equivalent to OpenGL's GLU)
+ */
+
+#ifndef __GPU_IMMEDIATE_UTIL_H__
+#define __GPU_IMMEDIATE_UTIL_H__
+
+void imm_cpack(unsigned int x);
+
+void imm_draw_lined_circle(unsigned pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_fill(unsigned pos, float x, float y, float radius, int nsegments);
+
+/* use this version when VertexFormat has a vec3 position */
+void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float radius, int nsegments);
+
+void imm_draw_disk_partial_fill(
+ unsigned pos, float x, float y,
+ float radius_inner, float radius_outer, int nsegments, float start, float sweep);
+
+void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2);
+
+void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2);
+
+void imm_draw_checker_box(float x1, float y1, float x2, float y2);
+
+void imm_draw_cylinder_fill_normal_3d(
+ unsigned int pos, unsigned int nor, float base, float top, float height,
+ int slices, int stacks);
+void imm_draw_cylinder_wire_3d(
+ unsigned int pos, float base, float top, float height,
+ int slices, int stacks);
+void imm_draw_cylinder_fill_3d(
+ unsigned int pos, float base, float top, float height,
+ int slices, int stacks);
+
+#endif /* __GPU_IMMEDIATE_UTIL_H__ */