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authorCampbell Barton <ideasman42@gmail.com>2017-09-13 17:39:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-13 18:24:50 +0300
commit6d359e4498848d795b8043e923850d0a0da7f4ed (patch)
treed46262708081379039f41d7c33f14028d4ef84de /source/blender/gpu/GPU_immediate_util.h
parent2a01fb61f8402b31b9f85039e28acf310b1da332 (diff)
Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
Diffstat (limited to 'source/blender/gpu/GPU_immediate_util.h')
-rw-r--r--source/blender/gpu/GPU_immediate_util.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h
index f91dd6147a0..e3a697fd229 100644
--- a/source/blender/gpu/GPU_immediate_util.h
+++ b/source/blender/gpu/GPU_immediate_util.h
@@ -27,33 +27,33 @@
#ifndef __GPU_IMMEDIATE_UTIL_H__
#define __GPU_IMMEDIATE_UTIL_H__
-void imm_cpack(unsigned int x);
+void imm_cpack(uint x);
-void imm_draw_circle_wire(uint shdr_pos, float x, float y, float radius, int nsegments);
-void imm_draw_circle_fill(uint shdr_pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
/* use this version when Gwn_VertFormat has a vec3 position */
-void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float radius, int nsegments);
-void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments);
-void imm_draw_disk_partial_fill(
- unsigned pos, float x, float y,
+void imm_draw_disk_partial_fill_2d(
+ uint pos, float x, float y,
float radius_inner, float radius_outer, int nsegments, float start, float sweep);
-void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2);
+void imm_draw_line_box_2d(uint pos, float x1, float y1, float x2, float y2);
-void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2);
+void imm_draw_line_box_3d(uint pos, float x1, float y1, float x2, float y2);
-void imm_draw_checker_box(float x1, float y1, float x2, float y2);
+void imm_draw_checker_box_2d(float x1, float y1, float x2, float y2);
void imm_draw_cylinder_fill_normal_3d(
- unsigned int pos, unsigned int nor, float base, float top, float height,
+ uint pos, uint nor, float base, float top, float height,
int slices, int stacks);
void imm_draw_cylinder_wire_3d(
- unsigned int pos, float base, float top, float height,
+ uint pos, float base, float top, float height,
int slices, int stacks);
void imm_draw_cylinder_fill_3d(
- unsigned int pos, float base, float top, float height,
+ uint pos, float base, float top, float height,
int slices, int stacks);
#endif /* __GPU_IMMEDIATE_UTIL_H__ */