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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/GPU_index_buffer.h
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/GPU_index_buffer.h')
-rw-r--r--source/blender/gpu/GPU_index_buffer.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_index_buffer.h b/source/blender/gpu/GPU_index_buffer.h
index df24e07caef..0c71dd539a6 100644
--- a/source/blender/gpu/GPU_index_buffer.h
+++ b/source/blender/gpu/GPU_index_buffer.h
@@ -31,11 +31,7 @@
extern "C" {
#endif
-/**
- * IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLIndexBuf). This is only
- * the common and "public" part of the struct. Use the provided allocator.
- * TODO(fclem) Make the content of this struct hidden and expose getters/setters.
- **/
+/** Opaque type hiding blender::gpu::IndexBuf. */
typedef struct GPUIndexBuf GPUIndexBuf;
GPUIndexBuf *GPU_indexbuf_calloc(void);