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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/GPU_legacy_stubs.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/GPU_legacy_stubs.h')
-rw-r--r--source/blender/gpu/GPU_legacy_stubs.h717
1 files changed, 392 insertions, 325 deletions
diff --git a/source/blender/gpu/GPU_legacy_stubs.h b/source/blender/gpu/GPU_legacy_stubs.h
index 9d45c051f39..f26765a28f0 100644
--- a/source/blender/gpu/GPU_legacy_stubs.h
+++ b/source/blender/gpu/GPU_legacy_stubs.h
@@ -35,7 +35,7 @@
# pragma GCC diagnostic ignored "-Wunused-function"
#endif
-#include <stdlib.h> /* for abort(). */
+#include <stdlib.h> /* for abort(). */
#include "BLI_utildefines.h"
@@ -45,74 +45,75 @@
*/
static void gl_deprecated(void)
{
- BLI_assert(true);
+ BLI_assert(true);
}
#define _GL_BOOL BLI_INLINE GLboolean
-#define _GL_BOOL_RET { \
- gl_deprecated(); \
- return false; \
-}
+#define _GL_BOOL_RET \
+ { \
+ gl_deprecated(); \
+ return false; \
+ }
#define _GL_ENUM BLI_INLINE GLenum
-#define _GL_ENUM_RET { \
- gl_deprecated(); \
- return 0; \
-}
+#define _GL_ENUM_RET \
+ { \
+ gl_deprecated(); \
+ return 0; \
+ }
#define _GL_INT BLI_INLINE GLint
-#define _GL_INT_RET { \
- gl_deprecated(); \
- return 0; \
-}
-
+#define _GL_INT_RET \
+ { \
+ gl_deprecated(); \
+ return 0; \
+ }
#define _GL_UINT BLI_INLINE GLuint
-#define _GL_UINT_RET { \
- gl_deprecated(); \
- return 0; \
-}
+#define _GL_UINT_RET \
+ { \
+ gl_deprecated(); \
+ return 0; \
+ }
#define _GL_VOID BLI_INLINE void
-#define _GL_VOID_RET { \
- gl_deprecated(); \
-}
+#define _GL_VOID_RET \
+ { \
+ gl_deprecated(); \
+ }
static bool disable_enable_check(GLenum cap)
{
- const bool is_deprecated = \
- ELEM(
- cap,
- GL_ALPHA_TEST,
- GL_LINE_STIPPLE,
- GL_POINT_SPRITE,
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_GEN_S,
- GL_TEXTURE_GEN_T,
- -1
- );
+ const bool is_deprecated = ELEM(cap,
+ GL_ALPHA_TEST,
+ GL_LINE_STIPPLE,
+ GL_POINT_SPRITE,
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_GEN_S,
+ GL_TEXTURE_GEN_T,
+ -1);
- if (is_deprecated) {
- gl_deprecated();
- }
+ if (is_deprecated) {
+ gl_deprecated();
+ }
- return is_deprecated;
+ return is_deprecated;
}
-_GL_VOID USE_CAREFULLY_glDisable (GLenum cap)
+_GL_VOID USE_CAREFULLY_glDisable(GLenum cap)
{
- if (!disable_enable_check(cap)) {
- glDisable(cap);
- }
+ if (!disable_enable_check(cap)) {
+ glDisable(cap);
+ }
}
#define glDisable USE_CAREFULLY_glDisable
-_GL_VOID USE_CAREFULLY_glEnable (GLenum cap)
+_GL_VOID USE_CAREFULLY_glEnable(GLenum cap)
{
- if (!disable_enable_check(cap)) {
- glEnable(cap);
- }
+ if (!disable_enable_check(cap)) {
+ glEnable(cap);
+ }
}
#define glEnable USE_CAREFULLY_glEnable
@@ -120,8 +121,7 @@ _GL_VOID USE_CAREFULLY_glEnable (GLenum cap)
* Hand written cases
*/
-_GL_VOID DO_NOT_USE_glClientActiveTexture (GLenum texture) _GL_VOID_RET
-
+_GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET
/**
* List automatically generated from `gl-deprecated.h` and `glew.h`
@@ -147,290 +147,357 @@ _GL_VOID DO_NOT_USE_glClientActiveTexture (GLenum texture) _GL_VOID_RET
#define DO_NOT_USE_GL_SOURCE2_ALPHA 0
#define DO_NOT_USE_GL_SOURCE2_RGB 0
-/**
+ /**
* Functions
*/
-_GL_VOID DO_NOT_USE_glAccum (GLenum op, GLfloat value) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glAlphaFunc (GLenum func, GLclampf ref) _GL_VOID_RET
-_GL_BOOL DO_NOT_USE_glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) _GL_BOOL_RET
-_GL_VOID DO_NOT_USE_glArrayElement (GLint i) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glBegin (GLenum mode) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glCallList (GLuint list) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glCallLists (GLsizei n, GLenum type, const void *lists) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glClearIndex (GLfloat c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glClipPlane (GLenum plane, const GLdouble *equation) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3b (GLbyte red, GLbyte green, GLbyte blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3bv (const GLbyte *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3d (GLdouble red, GLdouble green, GLdouble blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3f (GLfloat red, GLfloat green, GLfloat blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3i (GLint red, GLint green, GLint blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3s (GLshort red, GLshort green, GLshort blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3ub (GLubyte red, GLubyte green, GLubyte blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3ubv (const GLubyte *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3ui (GLuint red, GLuint green, GLuint blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3uiv (const GLuint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3us (GLushort red, GLushort green, GLushort blue) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor3usv (const GLushort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4bv (const GLbyte *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4i (GLint red, GLint green, GLint blue, GLint alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4ubv (const GLubyte *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4uiv (const GLuint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColor4usv (const GLushort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColorMaterial (GLenum face, GLenum mode) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glDeleteLists (GLuint list, GLsizei range) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glDisableClientState (GLenum array) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEdgeFlag (GLboolean flag) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEdgeFlagPointer (GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEdgeFlagv (const GLboolean *flag) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEnableClientState (GLenum array) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEnd (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEndList (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord1d (GLdouble u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord1dv (const GLdouble *u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord1f (GLfloat u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord1fv (const GLfloat *u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord2d (GLdouble u, GLdouble v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord2dv (const GLdouble *u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord2f (GLfloat u, GLfloat v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalCoord2fv (const GLfloat *u) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalMesh1 (GLenum mode, GLint i1, GLint i2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalPoint1 (GLint i) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glEvalPoint2 (GLint i, GLint j) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFogf (GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFogfv (GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFogi (GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFogiv (GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) _GL_VOID_RET
-_GL_UINT DO_NOT_USE_glGenLists (GLsizei range) _GL_UINT_RET
-_GL_VOID DO_NOT_USE_glGetClipPlane (GLenum plane, GLdouble *equation) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetLightfv (GLenum light, GLenum pname, GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetLightiv (GLenum light, GLenum pname, GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetMapdv (GLenum target, GLenum query, GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetMapfv (GLenum target, GLenum query, GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetMapiv (GLenum target, GLenum query, GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetMaterialiv (GLenum face, GLenum pname, GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetPixelMapfv (GLenum map, GLfloat *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetPixelMapuiv (GLenum map, GLuint *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetPixelMapusv (GLenum map, GLushort *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetPolygonStipple (GLubyte *mask) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetTexEnviv (GLenum target, GLenum pname, GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexMask (GLuint mask) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexPointer (GLenum type, GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexd (GLdouble c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexdv (const GLdouble *c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexf (GLfloat c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexfv (const GLfloat *c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexi (GLint c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexiv (const GLint *c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexs (GLshort c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexsv (const GLshort *c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexub (GLubyte c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glIndexubv (const GLubyte *c) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glInitNames (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_BOOL DO_NOT_USE_glIsList (GLuint list) _GL_BOOL_RET
-_GL_VOID DO_NOT_USE_glLightModelf (GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightModelfv (GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightModeli (GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightModeliv (GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightf (GLenum light, GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightfv (GLenum light, GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLighti (GLenum light, GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLightiv (GLenum light, GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLineStipple (GLint factor, GLushort pattern) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glListBase (GLuint base) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLoadIdentity (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLoadMatrixd (const GLdouble *m) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLoadMatrixf (const GLfloat *m) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glLoadName (GLuint name) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMaterialf (GLenum face, GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMateriali (GLenum face, GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMaterialiv (GLenum face, GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMatrixMode (GLenum mode) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMultMatrixd (const GLdouble *m) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glMultMatrixf (const GLfloat *m) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNewList (GLuint list, GLenum mode) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3bv (const GLbyte *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3i (GLint nx, GLint ny, GLint nz) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3s (GLshort nx, GLshort ny, GLshort nz) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormal3sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glNormalPointer (GLenum type, GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPassThrough (GLfloat token) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelTransferf (GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelTransferi (GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPixelZoom (GLfloat xfactor, GLfloat yfactor) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPolygonStipple (const GLubyte *mask) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPopAttrib (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPopClientAttrib (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPopMatrix (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPopName (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPushAttrib (GLbitfield mask) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPushClientAttrib (GLbitfield mask) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPushMatrix (void) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glPushName (GLuint name) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2d (GLdouble x, GLdouble y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2f (GLfloat x, GLfloat y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2i (GLint x, GLint y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2s (GLshort x, GLshort y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos2sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3i (GLint x, GLint y, GLint z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3s (GLshort x, GLshort y, GLshort z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos3sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4i (GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRasterPos4sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectdv (const GLdouble *v1, const GLdouble *v2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectfv (const GLfloat *v1, const GLfloat *v2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRecti (GLint x1, GLint y1, GLint x2, GLint y2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectiv (const GLint *v1, const GLint *v2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRectsv (const GLshort *v1, const GLshort *v2) _GL_VOID_RET
-_GL_INT DO_NOT_USE_glRenderMode (GLenum mode) _GL_INT_RET
-_GL_VOID DO_NOT_USE_glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glScaled (GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glScalef (GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glSelectBuffer (GLsizei size, GLuint *buffer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glShadeModel (GLenum mode) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1d (GLdouble s) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1f (GLfloat s) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1i (GLint s) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1s (GLshort s) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord1sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2d (GLdouble s, GLdouble t) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2f (GLfloat s, GLfloat t) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2i (GLint s, GLint t) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2s (GLshort s, GLshort t) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord2sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3i (GLint s, GLint t, GLint r) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3s (GLshort s, GLshort t, GLshort r) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord3sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4i (GLint s, GLint t, GLint r, GLint q) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoord4sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexEnvf (GLenum target, GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexEnvi (GLenum target, GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexEnviv (GLenum target, GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGend (GLenum coord, GLenum pname, GLdouble param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGenf (GLenum coord, GLenum pname, GLfloat param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGeni (GLenum coord, GLenum pname, GLint param) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTexGeniv (GLenum coord, GLenum pname, const GLint *params) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTranslated (GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glTranslatef (GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2d (GLdouble x, GLdouble y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2f (GLfloat x, GLfloat y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2i (GLint x, GLint y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2s (GLshort x, GLshort y) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex2sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3d (GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3f (GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3i (GLint x, GLint y, GLint z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3s (GLshort x, GLshort y, GLshort z) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex3sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4dv (const GLdouble *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4fv (const GLfloat *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4i (GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4iv (const GLint *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertex4sv (const GLshort *v) _GL_VOID_RET
-_GL_VOID DO_NOT_USE_glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) _GL_VOID_RET
+ _GL_VOID DO_NOT_USE_glAccum(GLenum op, GLfloat value) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glAlphaFunc(GLenum func, GLclampf ref) _GL_VOID_RET _GL_BOOL
+ DO_NOT_USE_glAreTexturesResident(GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences) _GL_BOOL_RET _GL_VOID
+ DO_NOT_USE_glArrayElement(GLint i) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glBegin(GLenum mode) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glBitmap(GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glCallList(GLuint list) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glCallLists(GLsizei n, GLenum type, const void *lists) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glClearIndex(GLfloat c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glClipPlane(GLenum plane, const GLdouble *equation) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3b(GLbyte red, GLbyte green, GLbyte blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3d(GLdouble red, GLdouble green, GLdouble blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3f(GLfloat red, GLfloat green, GLfloat blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3i(GLint red, GLint green, GLint blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3s(GLshort red, GLshort green, GLshort blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3ui(GLuint red, GLuint green, GLuint blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3us(GLushort red, GLushort green, GLushort blue) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor3usv(const GLushort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4usv(const GLushort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColorMaterial(GLenum face, GLenum mode) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+ _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+ _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glDeleteLists(GLuint list, GLsizei range) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glDisableClientState(GLenum array) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glDrawPixels(GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEdgeFlag(GLboolean flag) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEdgeFlagPointer(GLsizei stride, const void *pointer) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEdgeFlagv(const GLboolean *flag) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEnableClientState(GLenum array) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEnd(void) _GL_VOID_RET _GL_VOID DO_NOT_USE_glEndList(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord1d(GLdouble u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord1dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord1f(GLfloat u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord1fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord2d(GLdouble u, GLdouble v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord2dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord2f(GLfloat u, GLfloat v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalCoord2fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalMesh1(GLenum mode, GLint i1, GLint i2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+ _GL_VOID_RET _GL_VOID DO_NOT_USE_glEvalPoint1(GLint i) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glEvalPoint2(GLint i, GLint j) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFogf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFogfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFogi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFogiv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glFrustum(GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar) _GL_VOID_RET _GL_UINT
+ DO_NOT_USE_glGenLists(GLsizei range) _GL_UINT_RET _GL_VOID
+ DO_NOT_USE_glGetClipPlane(GLenum plane, GLdouble *equation) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetLightiv(GLenum light, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetMapdv(GLenum target, GLenum query, GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetMapfv(GLenum target, GLenum query, GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetMapiv(GLenum target, GLenum query, GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetPixelMapfv(GLenum map, GLfloat *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetPixelMapuiv(GLenum map, GLuint *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetPixelMapusv(GLenum map, GLushort *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetPolygonStipple(GLubyte *mask) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexMask(GLuint mask) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexPointer(GLenum type,
+ GLsizei stride,
+ const void *pointer) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexd(GLdouble c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexdv(const GLdouble *c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexf(GLfloat c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexfv(const GLfloat *c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexi(GLint c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexiv(const GLint *c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexs(GLshort c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexsv(const GLshort *c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexub(GLubyte c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glIndexubv(const GLubyte *c) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glInitNames(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glInterleavedArrays(GLenum format,
+ GLsizei stride,
+ const void *pointer) _GL_VOID_RET _GL_BOOL
+ DO_NOT_USE_glIsList(GLuint list) _GL_BOOL_RET _GL_VOID
+ DO_NOT_USE_glLightModelf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightModelfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightModeli(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightModeliv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightf(GLenum light, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightfv(GLenum light, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLighti(GLenum light, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLightiv(GLenum light, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLineStipple(GLint factor, GLushort pattern) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glListBase(GLuint base) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLoadIdentity(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLoadMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLoadMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glLoadName(GLuint name) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMap1d(GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble *points) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMap1f(GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat *points) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMap2d(GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble *points) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMap2f(GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat *points) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+ _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+ _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMaterialf(GLenum face, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMateriali(GLenum face, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMaterialiv(GLenum face, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMatrixMode(GLenum mode) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMultMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glMultMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNewList(GLuint list, GLenum mode) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3i(GLint nx, GLint ny, GLint nz) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3s(GLshort nx, GLshort ny, GLshort nz) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormal3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glNormalPointer(GLenum type,
+ GLsizei stride,
+ const void *pointer) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glOrtho(GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPassThrough(GLfloat token) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelMapfv(GLenum map,
+ GLsizei mapsize,
+ const GLfloat *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelMapuiv(GLenum map,
+ GLsizei mapsize,
+ const GLuint *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelMapusv(GLenum map,
+ GLsizei mapsize,
+ const GLushort *values) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelTransferf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelTransferi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPixelZoom(GLfloat xfactor, GLfloat yfactor) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPolygonStipple(const GLubyte *mask) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPopAttrib(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPopClientAttrib(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPopMatrix(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPopName(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPrioritizeTextures(GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPushAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPushClientAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPushMatrix(void) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glPushName(GLuint name) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRasterPos4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectdv(const GLdouble *v1, const GLdouble *v2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectfv(const GLfloat *v1, const GLfloat *v2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectiv(const GLint *v1, const GLint *v2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRectsv(const GLshort *v1, const GLshort *v2) _GL_VOID_RET _GL_INT
+ DO_NOT_USE_glRenderMode(GLenum mode) _GL_INT_RET _GL_VOID
+ DO_NOT_USE_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glScaled(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glScalef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glSelectBuffer(GLsizei size, GLuint *buffer) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glShadeModel(GLenum mode) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1d(GLdouble s) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1f(GLfloat s) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1i(GLint s) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1s(GLshort s) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord1sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2d(GLdouble s, GLdouble t) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2f(GLfloat s, GLfloat t) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2i(GLint s, GLint t) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2s(GLshort s, GLshort t) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3i(GLint s, GLint t, GLint r) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3s(GLshort s, GLshort t, GLshort r) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoord4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+ _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexEnvf(GLenum target, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexEnvi(GLenum target, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexEnviv(GLenum target, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGend(GLenum coord, GLenum pname, GLdouble param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGenf(GLenum coord, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGeni(GLenum coord, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTranslated(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glTranslatef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4iv(const GLint *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertex4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
+ DO_NOT_USE_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+ _GL_VOID_RET
/**
* End of automatically generated list
*/
-
-
#undef _GL_BOOL
#undef _GL_BOOL_RET
#undef _GL_ENUM