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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-09 15:04:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-09 15:04:49 +0400
commitc810e417bde1dd81c8218915748b5bc55f926c6e (patch)
treefd77bae179bcde7a425b9a86f589c687af94406a /source/blender/gpu/GPU_material.h
parent521c085af80669a021020d3cdd38dfde38018925 (diff)
Fix #32513: incorrect color management in Material draw mode for Cycles.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 856b1f83001..baa557c3484 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -135,6 +135,8 @@ int GPU_material_bound(GPUMaterial *material);
void GPU_material_vertex_attributes(GPUMaterial *material,
struct GPUVertexAttribs *attrib);
+int GPU_material_do_color_management(GPUMaterial *mat);
+
/* Exported shading */
typedef struct GPUShadeInput {