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authorHans Goudey <h.goudey@me.com>2020-09-01 20:35:14 +0300
committerHans Goudey <h.goudey@me.com>2020-09-01 20:38:05 +0300
commitbaca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch)
treebb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/gpu/GPU_material.h
parent31705201dddebf7e3be5c4533b89f380aad1ede1 (diff)
parent2930d4fcea405985f2212c5f28c061af7c4849f8 (diff)
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h29
1 files changed, 10 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index b8957ff1819..680e717e615 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -39,7 +39,7 @@ struct GPUNode;
struct GPUNodeLink;
struct GPUNodeStack;
struct GPUTexture;
-struct GPUUniformBuffer;
+struct GPUUniformBuf;
struct Image;
struct ImageUser;
struct ListBase;
@@ -112,15 +112,6 @@ typedef enum eGPUMatFlag {
GPU_MATFLAG_BARYCENTRIC = (1 << 4),
} eGPUMatFlag;
-typedef enum eGPUBlendMode {
- GPU_BLEND_SOLID = 0,
- GPU_BLEND_ADD = 1,
- GPU_BLEND_ALPHA = 2,
- GPU_BLEND_CLIP = 4,
- GPU_BLEND_ALPHA_SORT = 8,
- GPU_BLEND_ALPHA_TO_COVERAGE = 16,
-} eGPUBlendMode;
-
typedef struct GPUNodeStack {
eGPUType type;
float vec[4];
@@ -167,10 +158,10 @@ bool GPU_stack_link(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out,
...);
-GPUNodeLink *GPU_uniformbuffer_link_out(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeStack *stack,
- const int index);
+GPUNodeLink *GPU_uniformbuf_link_out(struct GPUMaterial *mat,
+ struct bNode *node,
+ struct GPUNodeStack *stack,
+ const int index);
void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
@@ -178,9 +169,9 @@ void GPU_material_sss_profile_create(GPUMaterial *material,
float radii[3],
const short *falloff_type,
const float *sharpness);
-struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material,
- int sample_len,
- struct GPUTexture **tex_profile);
+struct GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material,
+ int sample_len,
+ struct GPUTexture **tex_profile);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_from_nodetree_find(struct ListBase *gpumaterials,
@@ -210,9 +201,9 @@ struct GPUShader *GPU_material_get_shader(GPUMaterial *material);
struct Material *GPU_material_get_material(GPUMaterial *material);
eGPUMaterialStatus GPU_material_status(GPUMaterial *mat);
-struct GPUUniformBuffer *GPU_material_uniform_buffer_get(GPUMaterial *material);
+struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material);
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
-struct GPUUniformBuffer *GPU_material_create_sss_profile_ubo(void);
+struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void);
bool GPU_material_has_surface_output(GPUMaterial *mat);
bool GPU_material_has_volume_output(GPUMaterial *mat);