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author | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:35:14 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:38:05 +0300 |
commit | baca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch) | |
tree | bb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/gpu/GPU_material.h | |
parent | 31705201dddebf7e3be5c4533b89f380aad1ede1 (diff) | |
parent | 2930d4fcea405985f2212c5f28c061af7c4849f8 (diff) |
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index b8957ff1819..680e717e615 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -39,7 +39,7 @@ struct GPUNode; struct GPUNodeLink; struct GPUNodeStack; struct GPUTexture; -struct GPUUniformBuffer; +struct GPUUniformBuf; struct Image; struct ImageUser; struct ListBase; @@ -112,15 +112,6 @@ typedef enum eGPUMatFlag { GPU_MATFLAG_BARYCENTRIC = (1 << 4), } eGPUMatFlag; -typedef enum eGPUBlendMode { - GPU_BLEND_SOLID = 0, - GPU_BLEND_ADD = 1, - GPU_BLEND_ALPHA = 2, - GPU_BLEND_CLIP = 4, - GPU_BLEND_ALPHA_SORT = 8, - GPU_BLEND_ALPHA_TO_COVERAGE = 16, -} eGPUBlendMode; - typedef struct GPUNodeStack { eGPUType type; float vec[4]; @@ -167,10 +158,10 @@ bool GPU_stack_link(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out, ...); -GPUNodeLink *GPU_uniformbuffer_link_out(struct GPUMaterial *mat, - struct bNode *node, - struct GPUNodeStack *stack, - const int index); +GPUNodeLink *GPU_uniformbuf_link_out(struct GPUMaterial *mat, + struct bNode *node, + struct GPUNodeStack *stack, + const int index); void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); @@ -178,9 +169,9 @@ void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3], const short *falloff_type, const float *sharpness); -struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, - int sample_len, - struct GPUTexture **tex_profile); +struct GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material, + int sample_len, + struct GPUTexture **tex_profile); /* High level functions to create and use GPU materials */ GPUMaterial *GPU_material_from_nodetree_find(struct ListBase *gpumaterials, @@ -210,9 +201,9 @@ struct GPUShader *GPU_material_get_shader(GPUMaterial *material); struct Material *GPU_material_get_material(GPUMaterial *material); eGPUMaterialStatus GPU_material_status(GPUMaterial *mat); -struct GPUUniformBuffer *GPU_material_uniform_buffer_get(GPUMaterial *material); +struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material); void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs); -struct GPUUniformBuffer *GPU_material_create_sss_profile_ubo(void); +struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void); bool GPU_material_has_surface_output(GPUMaterial *mat); bool GPU_material_has_volume_output(GPUMaterial *mat); |