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author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-30 23:03:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-30 23:26:11 +0300 |
commit | 36e74cc4f793f8432861b401891bb5fbd4db3ef9 (patch) | |
tree | 42f9a395dd412056ec9f0e7165b49d8c135fd265 /source/blender/gpu/GPU_material.h | |
parent | da03c1f96d9993425aad18717624a645fcb4e342 (diff) |
GPUMaterial: Expose debug name getter
This also makes it mandatory, but reduced length for release.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 1ab06f3369d..51438d7909f 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -228,6 +228,7 @@ void GPU_materials_free(struct Main *bmain); struct Scene *GPU_material_scene(GPUMaterial *material); struct GPUPass *GPU_material_get_pass(GPUMaterial *material); struct GPUShader *GPU_material_get_shader(GPUMaterial *material); +const char *GPU_material_get_name(GPUMaterial *material); /** * Return can be NULL if it's a world material. */ |